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Senior Software Engineer, Tools - Unpublished R&D Product

SeniorofficeShanghai, China, CN →hace 2 sem.
Análisis del mercado
📊 Game Development: salarios y demanda en el mercado
Stack
c++ci/cdcloudgitgithubjenkinspythonunreal
Detalles
Experiencia
3+ años
Prácticas
CI/CD
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Descripción

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month.

Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor.

Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.

About the Role As a Senior Software Engineer on the Unpublished R&D Product, you will own and evolve tools or CI/CD modules within a defined area. You will contribute to Unreal Engine tooling, build pipeline maintenance, and engineering productivity improvements. Working closely with Client, Gameplay, Technical Art, Art, and QA teams, you will turn production challenges into reliable, reusable tools and workflows.

You will report into the Sr Manager, Software Engineering of the team.

Responsibilities

Maintain and optimize CI/CD and build pipelines, supporting automated builds, testing, packaging, and release delivery. Maintain jobs, scripts, and configurations in Horde, Build

Graph, or similar systems to

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