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Game Devs of Color Expo

Principalhybrid~$12K /mohace 1 sem.
Análisis del mercado
📊 Game Development: salarios y demanda en el mercado
Stack
unreal
Detalles
Experiencia
8+ años
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Descripción

We're looking for a Principal Systems Designer to join us on an exciting unannounced title built on a globally recognized IP. This is an F2P, mobile-first live-service game currently in pre-production, and our team is defining the systems and progression that will support the game over the long term. This role can be remote in the US or hybrid in the Culver City Office.

At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the gaming industry, connecting millions of people around the world daily.

This is a hands-on individual contributor role. You'll own the design and implementation of core systems, working with the Director of Systems Design and the broader systems and gameplay teams to turn ambiguous, zero-to-one problems into shippable, well-instrumented systems. You'll work across quantitative modeling and in-engine implementation, building the tuning, tools, and systems needed to bring progression models to life.

You'll also partner closely with combat and gameplay design to ensure abilities, progression, and scaling work together as a cohesive player experience.

What You'll Do

Design and build core systems, including progression, combat scaling, economy, and rewards, from initial definition through shippable implementation Part

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