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LEAD TECHNICAL LEVEL DESIGNER (NEKKI)

Leadremotehace 1 sem.
Stack
c++pythonunreal
Detalles
Experiencia
20+ años
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Gratis, tras iniciar sesión.
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Descripción
LEAD TECHNICAL LEVEL DESIGNER (NEKKI)

🕹 SPINE 🧠 Lead 💰 Negotiable ⏰ Contract 🌎 Remote

🦄 Description

Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises.

At the same time, we’re building new titles: SPINE and Fight Me.

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

🚀 Responsibilities

  • Lead a team of technical level designers: plan workload, assign tasks, and evaluate the quality of their work
  • Help people grow through regular one-to-ones and feedback, development plans, and mentorship within the team
  • Build a smooth pipeline with other departments: with level artists, level designers, and narrative designers at every stage of level production, and with programmers on tool development
  • Identify the root causes of recurring production problems and initiate the development of missing tools
  • Translate designers' needs into technical requirements and work with programmers to bring them to a solution
  • Keep documentation up to date and help
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