You will lead development of real-time rendering and low-level graphics systems for AR and XR experiences. You will design and implement graphics pipelines, author and optimize shaders (GLSL, MSL), and integrate graphics features into iOS frameworks such as Scene
Kit and Reality
Kit. You will optimize performance for mobile and XR platforms, evaluate and integrate technologies like Metal, OpenGL, WebGL and WebGPU, and adapt solutions across engines including Unity and Unreal. You may apply computer vision or CoreML models to graphics workflows and work on web rendering with ThreeJS and React Three Fiber.
can be full-time or contract and responsibilities will be adjusted to your seniority.