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Lead UX/UI Designer

LeadremoteRemote: Albania; Andorra; Austria; Belarus; Belgium; Bosnia and Herzegovina; Bulgaria; Croatia; Cyprus; Czechia; Denmark; Estonia; Faroe Islands; Finland; France; Germany; Gibraltar; Greece; Guernsey; Holy See (Vatican City State); Hungary; Iceland; Ireland; Isle of Man; Italy; +27 more; UTC-1 to UTC+3, BGoggi
Analisi del mercato
📊 Design / UX: stipendi e domanda sul mercato
Stack
adobe xdaxureconfluencedesign systemfigmajiramirounrealusability
Dettagli
Employment
Full-time
Experience
5+ years
Practices
Design System
Time zone
UTC+1, EU
Mostra azienda e link
Gratis, dopo l'accesso.
Candidati
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Descrizione
Lead UX/UI Designer Heptic Arena — Full-Time — Remote (Europe) About Prism Studio Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show. We're now building it with our community through closed playtests on the road to Early Access. About the Role We're looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console. You'll report to the Creative Director and set the UI vision, standards and direction for the game. You'll also stay hands-on: designing screens, building assets and working in engine day to day. This is a player/coach role. There's no line management, but you'll mentor junior designers and freelancers, review their work and raise the quality bar across the team. You'll be the go-to person for UI and UX decisions, working closely with art, design, engineering and production. Key Responsibilities Lead, Manage, Define and maintain Heptic Arena's Players UX,UI visual language and design system (components, typography, iconography, colour, motion,accessibility guidelines. Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding. Propose, Concept, Design, prototype and deliver: w
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