Opis
Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.
The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff. Essential Duties and
Responsibilities
Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers. Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance.
May lead one or more development pods of cross-discipline contributors. Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems. Fosters a strong environment of creative collaboration across all disciplines.
Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation. Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gamepl
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