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Senior Technical Animator (Unreal Engine | Remote) Europe

SeniorremoteRemote: United States; UTC-10 to UTC-5, UShoje
Análises de mercado
📊 Game Development: salários e demanda no mercado
Stack
pythonunreal
Detalhes
Experiência
6+ anos
Inglês
C1, obrigatório
Candidatura
portfólio
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Descrição
Senior Technical Animator (Unreal Engine | Remote) Location: Remote | International Team Employment: Project-Based / Contract Open Positions: 2 Position Overview We are looking for experienced Senior Technical Animators with strong Unreal Engine expertise and a passion for solving complex animation challenges for an unannounced game project with one of our partners. We believe exceptional technical animation is about more than creating character rigs. It's about building reliable systems, developing efficient workflows, and empowering animators to bring characters to life with the highest level of quality and technical precision. As part of our co-development team , you will work closely with animators, technical artists, and gameplay programmers to develop, integrate, and optimize character rigs, animation systems, and production pipelines directly in Unreal Engine. This is a hands-on senior role for someone with strong technical animation fundamentals, excellent problem-solving skills, and the ability to take ownership of complex animation systems within an established production environment. Responsibilities Character Rigging & Technical Animation Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters. Develop robust rigging and skinning solutions that support high-quality character performances. Ensure character rigs are efficient, scalable, and suitable for real-time game production. Collaborate with animators to r
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