Beschreibung
About the role We're looking for a mid-level Product Designer who wants to own their work, not just deliver screens. You'll take products and features from the first question to developer handoff, and make sure they actually solve the problem.
The role
is on-site in Poznań because the people you design for are here: [dispatchers, drivers, planners, warehouse teams – adjust]. UX at the core This is a design role first: Research first: interviews, on-site observation, usability tests and analytics, chosen to fit the problem. Evidence over opinion: designs grounded in what users and data tell you.
The full experience: from flows and information architecture to polished high-fidelity UI in Figma. Validate before it's built: test prototypes with real users and iterate. What ownership means here On top of the craft, you'll own the process: You define the problem.
Requests often start vague. You'll turn them into something clear and worth solving. You chase the information you need.
Knowledge is spread across operations, management, IT, developers and end users. You'll set up the conversations, follow up and push for decisions when things stall. You keep people aligned.
Priorities change. You'll keep everyone updated on where things stand and what's needed from them. You run several projects at once, plan your own work and keep it moving.
If following up with people and connecting the dots between teams energises you, you'll fit in well. Your responsibilities Work with the board, st
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