As a Lighting Artist, you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players.
As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work.
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Translate that direction into in-game lighting adjustments, with support from your mentor and the team
Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks
Check that the lighting communicates the intended visual behavior during gameplay
Currently enrolled in a college, university or non degree progra