Описание
We're looking for an Unreal Engine 5 Developer to build the systems behind a persistent online world. You'll own features end to end, from the UI a player clicks to the server code that validates it, and work closely with design, art, and production as the world grows.
This role is deliberately full-stack. Whoever builds inventory builds all of it: the client UI, the RPCs, the server validation, the persistence, the replication.
Responsibilities
Own gameplay features end to end: client presentation, RPCs, server validation, persistence, and replication.
Design and build server-authoritative systems where the client sends intents and predicts, and the server decides.
Build and maintain the data layer behind persistent systems, including schemas, transactions, and migrations you can run on a live game.
Profile and optimize on both sides, and tell a GPU problem from a game-thread problem from a hitch before you start changing code.
Read, review, and improve systems you didn't write.
Build editor tooling and workflows so designers and artists aren't waiting on an engineer.
Work with design leads and artists to align systems with the intended feel and with technical constraints.
Help set technical direction and standards as the codebase and team grow.
Minimum requirements
2+ years of professional experience with Unreal Engine 5.
Strong C++. You're comfortable in a large codebase, you think about ownership, lifetime, and cost by default, and you can read someone else's sy
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