Description
You will lead the gameplay engineering team across multiple game projects, collaborating with designers, artists, and engineers to turn gameplay concepts into playable features. You will implement, optimize, and debug gameplay systems and mechanics using C++ or C#, focusing on performance and scalability in Unreal or Unity. You will oversee gameplay testing, gather feedback, iterate on features, and document systems and processes.
You will mentor and support junior engineers and help the team solve complex technical challenges while staying current with industry trends and emerging tools.
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