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Technical Artist Lead

leadSan Francisco, CA / Remote (US), USScore undefined/1002w ago
Stack
toolvfxshaderasset-optimizationrendering-pipelinemayaunreal-engine3ds-maxriggingperl
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Description
You will lead and mentor technical artists to deliver high-quality, performant game assets. You will collaborate with art and engineering to optimize workflows, develop tools and scripts, and implement shaders and visual effects that balance quality and performance. You will prototype and troubleshoot visual features, provide technical guidance on rigging and animation, research new technologies, and document tools and processes to keep pipelines consistent and efficient.
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