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Staff Software Engineer - Game Tech Group, Unreal Ecosystem

principalofficeLos Angeles, USA, USScore 72.5/1003w ago
Market insights
📊 Embedded / IoT: salaries and demand on the market
Stack
ci/cdunreal
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Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including gameplay features, runtime performance, tooling, CI/CD, just to name a few. As a Software Engineer III on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. They also serve as mentors for engineers, guiding their performance and finding growth opportunities delivering compelling player experiences. Responsibilities Be hands-on in development, writing excellent code that sets a high standard for other engineers. Drive the ideation and process of setting technical direction within the Unreal Ecosystem, including advising leadership on prioritization of work efforts and buy/build decisions for major system components. Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards. Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs. Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem. Work with stakeholders across the organization to address their pain points and exceed their expectations for what continuous delivery game development can be. Be a standard-bearer and role model of Riot values for your team and
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