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Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)

principalofficeSydney, Australia, AUScore 72.5/1003w ago
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📊 Embedded / IoT: salaries and demand on the market
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Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer (Internal Job Title: Software Engineer III) on the UnEco team, you'll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems that empower game teams across Riot. The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure - championing solutions in alignment with game teams and partners that empower the developers who depend on your work. This is a full-time role, based in Australia. Internal Job Title: Software Engineer III. Relocation & Immigration Support: Candidates hired for this role must be based in Australia. For successful applicants relocating from another city or country, Riot Games offers comprehensive relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements. Responsibilities Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs. Drive technical roadmapping for platform capabilities, setting
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