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Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Remote, Americas or Europe)

remoteGuadalajara, MXScore 57.5/1001w ago
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📊 Design / UX: salaries and demand on the market
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Description
About us: At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. About the role Amber is looking for a Technical Artist to help bring a high-quality AA Unreal Engine 5 game to a cloud streaming platform. It's a large, content-heavy, choice-driven narrative game, built on one of the most recognized entertainment franchises. The platform itself reaches a massive audience. The game has a stylized, non-photorealistic look, built on custom outline and post-process shaders. Your job is to fit it into a tighter hardware budget than the PC version without losing that look. The work spans GPU profiling, content optimization, art style preservation, platform budgets, and editor tooling. Visual quality and readability come first, ahead of raw framerate. This is about measured trade-offs, not blanket cuts. You'll work with a team of Unreal engineers, technical artists, UX designers, QAs, and production. This is a content and GPU role, not a code role. Engine code, platform integration, CPU performance, and loading belong to engineering.
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