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Unity Developer / Technical Artist (2D)

middleremoteUAScore 71/1002d ago
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📊 Game Development: salaries and demand on the market
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Description
We’re looking for a Unity Developer / Technical Artist to work on the visual and technical aspects of 2D games. You should be confident with C# and Unity’s tools, comfortable integrating visual assets, and able to deliver polished results in-game. Responsibilities Integrate and configure 2D assets, animations, VFX, and audio in Unity. Develop C# components to control visual states and synchronize them with gameplay logic. Set up Animation Clips, Animator Controllers, transitions, and Animation Events. Create and maintain Prefabs and Prefab Variants. Assemble 2D scenes using Tilemaps, Sprite Renderers, Sorting Layers, and Sorting Groups. Configure texture and sprite import settings, materials, and rendering parameters. Optimize graphical assets and visual effects. Work within an existing codebase and collaborate with developers and artists. Requirements Hands-on experience developing 2D games in Unity. Strong knowledge of C#, component-based architecture, and the Unity lifecycle. Experience integrating visual content into existing gameplay systems. Proficiency with sprite sheets, frame-by-frame animation, and Animator. Understanding of 2D rendering, including sorting, transparency, materials, and camera setup. Experience configuring Pixels Per Unit, texture filtering and compression, and Sprite Atlases. Ability to identify performance issues using the Unity Profiler and Frame Debugger. Experience with Git. Ability to work independently, with strong attention to visual quality.
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