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World Artist

Mid-levelremoteRemote: Australia; UTC+8 to UTC+10:30, AUScore 60/1001d ago
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Description
World Artist Reach Game Studios is looking for a 3D artist to work on the studio's upcoming FPS RPG, GLORY . Responsibilities: As a world artist you will be responsible for: Working with the Design Team to shape the artistic requirements for the various environments in GLORY . Working with concept artists to translate their vision, along with the requirements from leads into an in-game world. Work within small multi-disciplinary teams assigned to various related tasks on the project. Light spaces using in-engine lighting tools. Create dynamic palattes of 3D modular pieces for designers to implement in the world. See geometry through all stages of development to a finished piece. UV/Texture painting. Rigging/world animation experience a plus but not essential. Requirements: For this role we are looking for: A great showreel or portfolio of past 3D work, both geometrically and in terms of texture work. Prior shipped work is not required for this position. Familiarity with Unreal Engine art pipelines including PBR, texture mapping, lighting, etc. Kismet and Blueprint systems knowledge preferred but not essential. High degree of familiarity with 3D and 2D creative suite software such as Maya, Photoshop (and other Adobe products), 3DS Max, etc. Understand design principles and methodologies, particularly with regards to world design and how it affects gameplay. Excellent written and oral communication skills. Excellent team-working and leadership skills. A pas
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