Description
What you will do:
Design mission experiences - identifying key beats and moments for gameplay.
Balance and tune gameplay based on focus testing, metrics, and any other feedback.
Work in partnership with producers to build out the new title.
Assist in creation and maintenance of design documentation.
Be a point of knowledge for the rest of the team, and where applicable, work with them to drive features to completion
Receive and provide critiques in a constructive manner with suggestions and solutions for improvement
Previous experience in level design is a huge +
Concept, document, and implement various content—including Ships, Characters, Events, Raids, and other PvE content
Work with Analytics and PM to understand our core player, their engagement with content, and their play behaviors
Develop and maintain Style Guides for content implementation by other Designers
Your skills:
A deep understanding of online/mobile/freemium (free-to-play) games, trends and consumer demographics / insights
Previous experience designing and building games.
Previous experience designing UI components.
Experience with game editors such as Unity/Unreal.
Able to conceptualize, create and implement game concepts using various tools and technologies
Creatively, analytically and organizationally skilled with proven ability to write, communicate and maintain detailed design documentation throughout the game life cycle
Remain current on industry trends including: new game genres, new
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