Description
Summary We are seeking a skilled Animation Engineer to join our team and help develop the systems and technology that bring characters to life in a new IP AAA open world game. As an Animation Engineer at Absurd Ventures, you will work closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, performant, high-quality character animation systems in Unreal Engine. You will contribute to runtime animation systems, tools, and workflows that enable the team to create believable characters while meeting the technical and performance demands of a large-scale game.
This is a hands-on engineering role for someone who enjoys solving problems at the intersection of animation, gameplay, and technology. Core
Responsibilities
Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures and enemy characters. Work closely with Animators, Designers, and Gameplay and AI Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay. Build and support animation systems for locomotion, traversal, interactions, combat, crowds and other gameplay scenarios.
Develop tools and workflows that improve the efficiency and iteration speed of the Animation team. Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies. Collaborate with Technical Animation and Technical
Full description, company and the link to apply — after you sign in.
Sign inEmployer contacts (email/phone/telegram) are hidden from the public preview —
send your CV, and we will connect you directly.