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Game Technical Artist

Mid-levelremote2,000 EUR · per yearRemote: Spain; UTC+0 to UTC+1, ESScore 78/1001d ago
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c#illustratorpython
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Description
We've set the standard in kids entertainment. Come help us raise it. We're Lingokids , the #1 entertainment platform for young kids. Most kids content is designed to capture attention. We create experiences little ones genuinely love. Everything we make is created in-house to be seriously fun, with the good stuff built in from the very beginning. We're KidSAFE certified, completely ad-free, and committed to giving families entertainment they can trust, with no compromise. Ever. 20 million kids come back to us every single month, and we’ve earned more than 50 awards along the way. Now we're going after something bigger: becoming the go-to entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it. You in? Keep on reading. A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity. They build the tools, standards, and validation that make handoffs reliable, keep templates and IP reskins fast, and help the team adopt AI-assisted workflows where they genuinely help. The role As Technical Artist, you will own the tooling and standards behind this journey. You'll work directly with discipline leads and Engineering to cut manual work, catch integration errors early, and make sure assets look and behave in playable builds as intended. What you'll own Evaluate the art and animation pipeline and technical stack, identify visual or creative requirements that existing wo
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