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[For Hire] Unity Developer to Build, Fix or Scale Your Game Systems

hybridScore undefined/1006d ago
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📊 GameDev: salaries and demand on the market
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Description
I help indie teams, studios, and founders build reliable Unity game systems, backend features, and LiveOps tools without converting the project into tech debt. Over 8 years of Unity development, I’ve delivered 25+ projects and 80+ milestone-based builds, from gameplay systems and monetization features to backend-connected and LiveOps tools. ## What I work on I develop Unity projects from scratch and help continue, enhance or scale existing game projects. Popular areas I deal with: - **Gameplay systems**: mechanics, combat, progression, upgrades, tasks, replayability loops - **Game economy & monetization**: currencies, rewards, IAP stores, offers, balancing logic - **Backend & online features**: authentication, cloud saves, leaderboards, friends, chat - **LiveOps systems**: events, cosmetics, offers, and content updates without full store releases - **Project architecture**: clean and reusable systems that are easier to maintain and expand For big scopes I can bring in trusted developers I already worked with, while staying responsible for architecture, quality and core systems. ## Portfolio - Backend platform for multiple games under one account - Tycoon/hotel simulator systems - Puzzle, Mahjong and parking puzzle games - Hybrid casual and roguelike projects - IAP stores, progression loops, economy systems, and LiveOps tools YouTube channel (portfolio samples): <[link] ## How I work - Development is split into clear 2-week milestones - Each milestone has agreed goals, deliverables, timeline, and estimate - Every milestone ends with a playable build you can test - Milestones are estimated upfront, with pricing calculated at **$25/hour** It provides transparency, reduces risks and allows to fine-tune gameplay concept during development process. ## Contact DM me here. Send me a DM with a short description of your game, what needs to be built or fixed, and your target timeline. I’ll reply with a realistic milestone pla
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