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Head of Environments

leadSydney,Australia, AUScore undefined/1006w ago
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creatiovisio
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Description
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Job Summary: The Head of Environments works inside of NAS as the show-based leader for all digital environments, sets, and props. They will partner closely with the Director, Production Designer, VFX Supervisor, Art Director (Environments), Head of Assets, and Technical Supervisor to ensure that environmental designs are both artistically compelling and technically robust. The Head of Environments will oversee the environment asset teams—including Modeling, Surfacing, and Matte Painting—during asset development, look development, and shot production. They will define the technical and artistic approach for environment construction, review and give notes on all set and prop builds, and ensure they meet the highest quality bar while remaining efficient and stable in production. This involves translating 2D concepts into 3D space, guiding camera projections and matte painting integration, solving complex technical pipeline challenges, and helping set up the environmental asset build of the project for success. This position is essential in bridging the gap between artistic vision and 3D technical reality, ensuring that digital environments feel immersive, stylized, and fully aligned with the film’s visual language. The Head of Environments builds strong relationships with creative leadership and technical/production partners, demonstrating great leadership and communication skills to balance artistic ambition with schedule, budget, and pipeline constraints. What You’ll Do Lead and supervise environment asset creation across the show, providing creative and technical guidance for digital environments, sets, and props. Define the creative and technical approach for modeling, surfacin
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