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Gameplay Engineer

remoteScore undefined/1001w ago
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c++unreal
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Description
Gameplay Engineer Sparrowhawk Games, Remote Sparrowhawk Games is seeking a versatile part-time engineer to help build a light-hearted, single-player indie Metroidvania. Led by a UK industry veteran with 20 years of experience, we are spending the next six months expanding an existing early prototype into a robust proof-of-concept focused on joyous, feel-good mechanics. For which tasks (responsibilities)? 🌸Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features. 🌸Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics. 🌸Write clean, maintainable C++ code designed for fast-paced iteration. 🌸Help scope gameplay elements and advise on technical architecture and efficient implementation. What kind of professional are we looking for? 💦3+ years of professional experience using C++ within Unreal Engine. 💦At least 1 released title. 💦Strong problem-solving, debugging skills, and a great intuitive feel for gameplay mechanics. Why do we enjoy working here? ☘️Genuine Flexibility: A laid-back work environment with heaps of freedom around working hours and an open, collaborative team structure ☘️No-Nonsense Direction: Scope-conscious planning, with a detailed concept in place, we’re focused on eliminating wasted work and unnecessary overhead. ☘️Inclusive Culture: We are part time only to enable those with ailments or other commitments to balance their working lives Apply #engineer #remote
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